Postal 2: Share the Pain Multiplayer
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Version History
Track changes made to Postal 2: Share the Pain Multiplayer since its original version.
Version 1409X
Sun Feb 21, 2010 4:21 am by hivltg
Introduction and Feature Overview
1409X is an evolution of Xadmin 202 and a bunch of other content made my
Kamek. This is a collection and improvement of the greatest and most
commonly used postal 2 multiplayer updates, game types and fixes, all organized
into a nice little patch. It also fixes some bugs based on community feedback
and adds a DeathMatch map, 7 arena maps and a snatch map based on the
bank map from the single player campaign.
It adds many new features for mappers to take advantage of and some new
editor functions. This PDF file aims to fully document the new features and how
to play/use them. It’s hard to truly list what is 100% new to this patch and what
has been available in some form in the past with the various mods, but there is
much new content here and many improvements over past releases.
The aims of this patch is to lessen the amount of downloads a player needs to
get from a server, to make it far easier to set up and configure a server, and to
offer many options to customize gameplay. The aim of this document is to aid
people that may have never run a server before get to grips with the basics and
more advanced stuff and to show Postal server running veterans how things how
work in 1409X.
With these updates installed postal 2 is one of the most configurable online
games ever. For Windows only, 1409X is not compatible with Linux servers
(sorry!). 1409X will work on both listen and dedicated servers.
Big thanks to Kamek for making all this possible and community members that
helped with ideas, testing and feedback.
What 1409X contains
For those of you that have run or played on Postal 2 servers before, 1409X
contains all of the following Postal 2 mods, with many improvements, additions
and updates.
Xadmin 202
Zounds
Zeroping
X characters
AW weapons
Holy Wars Gametype (now known as Jihad)
Arena Gametype
King of the Hill Gametype
STPExtras And STPExtrastoo (editor tools)
Also minor mods like No rockets/shovel fight can all be done within 1409X.
These mods are are no longer needed and are now obsolete. Don’t try and run
any of these mods with 1409X. If you have maps that have AW weapons or
something else from the above built into them, you should remake them with the
1409X versions (Any Map using features from 1409X should have the [X] tag on
the end).
Please note that an early version of 1409X has already been run on a selected
few servers for nearly a year now, but it’s never been made publicly available
and this contains many fixes and improvements over that too.
For those of you not familiar with what the above are, all is explained throughout
this document.
New Menu Map
Board of the original menu map? Well, even if not, a new one is included to
shamelessly promote RWS products. If you have the free release of MP, you will
have already seen this.
New Gametypes
Jihad
In this game type all players start off as infidels in search for the bomb jacket.
When a player collects the jacket, he is on a jihad and must kill as many infidels
as he can before he himself is killed. Only those on a jihad can score points.
Infidels can not kill each other or will be punished. The player with the bomb
jacket can also blow himself up, getting points for anyone he kills in close range.
Click here for more details on how to play Jihad!
Arena
Postal arena uses its own maps to place two players in a one on one battle, and
3 maps are included. Spectators can watch from the sideline until it is their turn to
fight. Winner stays on.
Click here for more details on how to play Arena!
King of the hill
Each map has at least one hill spot mark by a floating RWS sign. Enter the ‘hill
zone’ to start gaining points, and make sure you keep everyone else out! You
only gain points from being inside the hill, not from frags.
Click here for more details on how to play King Of The Hill
Airmail
Airmail is an original postal 2 gametype that places powerup packages thought
out the map. They range from boots that make you jump higher to Mario style
invincibility. Some powerups are activated, some work automatically. By far the
most impressive and popular postal 2 mod/gametype ever, well I say gametype,
but it really a mutator so it’s possible to add the Airmail powerups to ALL of
postals gametypes, including snatch!
Click here to see a full guide on how to play Airmail!
New Weapons!
Sledge hammer
The Sledge hammer from Apocalypse weekend now available in Share the pain
and included in all the maps. Map makers can also place it in the maps with this
patch installed. The alt fires works too, so be prepared to kick away a flying
sledge coming your way!
Unholy Grenade
The unholy grenade is primarily for the jihad gametype, but can be placed in
maps or used with 1409X’s weapon replacers in other gametypes. Black in color,
it bounces more then a normal grenade and has a MUCH larger blast radius. If
you see one of these coming be sure to run!
New Maps
There are new maps for the arena gametype, and a new snatch map called Bank
Run and a deathmatch variant called Bank Brawl, adapted from the single player
campaign based on community feedback.
New Features
Admins: Click here or the below red links to skip to information on how to
configure these features
Voting
One of the most notable new features in this patch is the voting. As an admin,
You can select what maps, mutators and gametypes will be available for voting
at the end of a game. It’s also possible for someone to ‘rock the vote’ from their
main menu during the game.
(Enabled by default, use Postal2.ini to configure and disable)
Zounds
With this mod enabled, it will broadcast sounds to everyone based on ‘trigger
words’ that players type. For example, if someone says ‘hi’ it will play a Gary
Colman voice clip of him saying ‘hi’. Admins can also add their own sound
packages to make for some really interesting zounds, as well as altering the
trigger word for each one.
(Enabled by default, use Postal2.ini to configure and enable)
Zeroping
Popular but controversial mod that changes the way the hit detection works on
servers for some weapons. It registers a hit client side, not server side, so if a
player is in your cross hairs when you shoot, you will get the hit even if both your
pings are above average. It changes the way the game plays and some players
do not like it, but over all most players favor a ZP server. It’s possible for the
admin to disable it altogether or select what bullet weapons use it. Further more,
players can turn it off in their menu screens if they would rather play without their
end.
(Enabled by default, use Postal2.ini to configure and disable)
Click here for a more detailed explication of what Zero Ping does
Spawn protection
Protects player from damage for a set amount of time, with a bunch of yellow
dots around them to show they are being protected. (Default 2 seconds). It does
NOT protect bots.
(Enabled by default, use Postal2.ini to configure and disable)
Taunts
Players can now press Y, U or I to do a third person taunt for a bit of fun. No first
person animation is played for taunts.
(Disabled by default, usePostal2.ini to configure and enable)
Boost Jumping!
It is now possible for server admins to enable the ‘boost jump’, as found in
games like unreal. Hit the jump button at the peak of your jump to gain extra
height. Great for low gravity game types or just to add a little more playability to
a server.
(Set very low by default, usePostal2.ini to configure)
More characters and teams to pick from!
ATF Agent, Bandmembers, Book Protestors ,Cock Asian Guy, Suicide Bomber,
Homosexual, Protestors, Zealots, Krotchy.
It’s also possible to change it or add your own characters to the roster!
(see Postal2.ini to configure)
(Click here for more info on making your own character packages And other
1409X related mod information.)
Other features players will notice:
-Bots are now random, so you will not be fighting the same bots each match
-If the player has not selected a Character to play with, the servers will
automatically assign one randomly. This is to stop an ‘attack of the dudes’
situation where everyone is the default dude character.
-Shows an icon above a player's head when they are typing
-Adds more unreal style kill announcers. Hear Vince scream ‘killing spree’ ect as
you rack up the kills.
-Message of the Day screen that informs you more about the server you are
playing on
New editor features!
There are a bunch of new features for map editors to take advantage off, such as
a special trigger that lets the level designer change the player's view
when the player activates the trigger (security camera effect), The ability to
change a pick ups appearance with a new model, Prop breakables (like
exploding cars) that now work in MP, and many more things good for both single
and multiplayer!
For a full break down of what is available, and a ‘how to’ list, click here.
Bug fixes and Admin Features
Admin features and options
For server Admins, it’s possible to tweak many aspects for the game. Anything in
Green is new to 1409X since Xadmin 202 and other included mods.
Click the relevant text below to take you to the admin help section showing you
where you can configure these options within the Postal2.ini.
- Enable/Disable suicides on servers.
- Enable/Disable the homing rockets
- Enable/Disable the player’s ability to crotch while in mid air (known as the
Cjump)
-Enable/Disable Taunts on servers
-Enable and configure a jump boost for when the player presses space at the
peak of a jump.
-Admin messages that display during a match in the players chat console. The
time of message and delay between each one is configurable
-Chat spam filter that can be configured to stop players spamming the console
-Can now ban more then 50 ips, and also define the range of the bans from the
postal2.ini.
-No Clipping Mode for spectators -- walk through walls, etc.
-Can now disable the ‘death strings’ so that players do not have to see who has
killed everyone in the console.
-Alter the pickup and weapon placements, or remove/swap them, as well as
change players starting weapons. You can add other custom weapon mods in
this way too. You can also select and ‘alt’ replacer, so the server will pick from
two different weapon or powerups when replacing, meaning you can double the
amount of weapons available to a player on any given map.
-In game commands – kill, teleport or rename (among other functions) players on
the server. New to 1409X, these also work in the webadmin too
-Change the speed of the players movement, the height of the jump ect
-Damage modifiers let you configure the power of each weapons damage on
players
-Alter the amount of ammo a player can hold for each weapon
-Increase or decrease players default health
-The ability to rename bots, and stop them using certain weapons.
-Message of the day Display a message to those that join your server, also
allows a custom logo to be shown.
-Logs chat files and IPs of those that join the server, and admin logins
-More selectable characters and configuration: you can alter the roster as you
please from the default mp players and some newly added ones.
-Configure the time it takes for dropped weapons to despair (default 60 secs)
-Server can now list more then the 33 maps
-Ban players by name. Default names banned include "Player" and "Admin"
-Can now run up to a 32 player server (if you have the bandwidth and serious
cpu power)
BUG FIXES
Since the 1409 patch:
-Player Security protects against some unauthorized script hacks, aimbots, wall
hacks, and temporary console commands. From the date of release, all Postal 2
unreal script aimbot and wallhacks are blocked.
-Fixes a problem where bots would not show up in many custom maps
-SoundFix - enables ambient sounds and songs that don't normally work in
multiplayer
-Player chat, Mass suicide and DropFlag spam protection
-Various in-game cheats such as ShowRadar and TCam sealed off
-Server remembers what map was chosen if the server crashes and has to
reboot, then loads the correct map meaning players will not even notice the
crash has happened.
-Fixes the "fast food bag cheat" and removes the forced delay
In between dropping items
-Fixes a bug that allowed two homing rockets to be fired in quick succession
-Fixes the "piss fountain" glitch.
-add all the features of the 1408 and 1409 patch.
Some notable fixes since the original releases of the separate included
mods
X charactersFF
-Custom characters now work seamlessly with X characters. They will appear on
the random bot list ect.
Xadmin202
-Badwords is no longer case sensitive
-Message of a day will now only show once a day as intended originally.
-Servers used to only remember voted maps to reload before a server crash;
they will now also remember the maps even when the vote is disabled.
-Setting the server password from within the Webadmin now works.
-log spam for client and server side greatly reduced.
-Server should run much smoother now when busy.
Sledge hammer:
-it is now possible to kick away an incoming sledge hammer
Airmail 3
-Airmails are now far more team friendly, and a players powerups will not react
with his own team mates.
-In previous Airmal, the Starmans music could be heard all over the map and it
was impossible to tell how close the person with it was to you. Now, you can
judge the distance by how loud the music is.
Zeroping 202
-Fixes a bug that allowed 2 pistol shots to be fired at once killing someone with
one head shot
-Fixed the M16 to fire at the correct rate and use the right amount of recoil
