Open Arena
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Version History
Track changes made to Open Arena since its original version.

Version 0.8.5
Sun May 09, 2010 10:02 am by hivltg

- UI restyling by Udi. In case you have not noticed, OA is now blue!
- New effects: rocket smoke, shotgun sparks, flares.
- New maps include:
* am_underworks, am_underworks2, hydronex2 from ArmageddonMan
* blitzkrieg3 from ArmageddonMan and Boczeq
* oa_koth2 from cosmo
* ps9ctf, ps37ctf from PsYthe
- Map improvments include ctf_compromise, ctf_gate1, ctf_inyard and oa_minia
- Angelyss team skins are more colorful
- 3 new player skins, one for Beret, one for Assassin and one for Angelyss
- New inclusion of the 'Challenge' system. Read here for details about it.
- Empty servers without humans with 'only humans' set is now really really empty
- Voting menu
- Different styles of weapon bars
- Various gameplay bugs fixed, like LMS survivor bug,
- New server admin system as explained here.
- Bots are much improved and understand the gameplay objectives better of the latter gametypes (Harvester, Overload, etc)


Version 0.8.1
Mon Nov 03, 2008 4:05 am by hivltg

- Uses protocol 71
- Single player campaign re-organized (Thanks cosmo)
- 'Depreciated' client for Windows 9X in addition (lacks ipv6 support)
- New hitsound
- New map: ps37ctf
- New map: ctf_gate1
- New map: am_galevish
- Space Marine should no longer crash on old client
- Chaingun works in unlagged now
- non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map)


Version 0.7.7 (Dow
Fri Oct 10, 2008 10:15 pm by hivltg

a contributor contributed textures derived from non-Free textures from cgtextures.com and said it was "okay". Repeatedly. He also said the cgtextures admin said it was okay too but that's probably from a personal message.
Later on this contributor ultimately left the forum with insults. The admin of cgtextures.com has stated that the textures to be used under a GPL license a month too late.


Version 0.8.0
Tue Aug 12, 2008 11:51 am by hivltg

ouch i'm burned out, will polish news later.
- Better mouse control (it'd better be)
- Initial release of 'missionpack'
- Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!)
- New announcer voices from Fuzztooth
- New player model : Sorceress
- New map: oa_bases7
- New map: pul1ctf
- New map: schism
- q3dm6ish retextured by TRaK, and is back in the maps menu
- oa_bases3 recompiled with fast water (should perform 632% faster)
- Classic version of oa_bases3 snuck in Smiley
- oa_minia updated
- dm6ish updated (retextured, and bots aren't dumb at the door anymore)
- New plasma gun model and skin from enki
- New sound effects for shotgun, railgun, and weapon switching
- New CTF event sounds
- New Kyonshi voices, courtesy of aeri_s
- Ayumi optimized, at the cost of the Jenna skin Sad
- Beret greatly improved, in skin and animation and taunt sound
- Some simple stress and flyby demo files (intended for timedemo)
- All TGAs that had broken headers are now corrected
- Other stuff like random asset polish

Get it from the Files page!


Version 0.7.7
Thu May 15, 2008 1:31 am by hivltg

0.7.7 (5/28/2008)

* Fixed "Getting stuck bug"
* Fixed logging bug
* Fixed UI crash
* Fixed overflow in Multiplayer list + Some of beast's changes to server list (longer names)
* Instantgib and All rockets disabled during single player startup
* Clears nextmap after single player
* Windows only: new SDL.dll allows Caps Lock and Num Lock to be used as keys.
* Using protocol number 69, this should only now show servers running 0.7.7 (In other words, no more lotsofservers with 'invalid game folder' error)

[edit] 0.7.6 (4/20/2008)

* New player model : Assassin
* New player model : Smarine
* New player skin : Angelyss/Neko
* New player skin : Grism/Indigo
* Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
* Current music scrapped due to license issues. (No source, and license)
* Text font (bigchars.tga) used by console and hud messages now doesn't bleed any more
* Special characters added for text font (bigchars.tga) used by some mods
* lots of maps, at least 8!
* oa_ctf2 is more balanced, slightly retextured
* Elimination and CTF elimination game types
* Double domination game type
* Last Man Standing game type
* Instant Gib option
* All Rockets option
* Unlagged tracehits option
* Alt-tab working
* Classic Grism aren't teamskins anymore
* A lot of the block textures were reworked and improved
* A lot of other stuff we forgot like minor polishings

[edit] 0.7.1 (8/8/2007)

* Angelyss/dark_blue is more blue on costume
* New item icons from anyone
* Less bots for oa_dm2 in single player campaign
* Fan crash fix
* You can no longer walk in the sky on Suspended
* Beret is more polished, wears his beret properly
* Announcer is a bit louder and much cleaner
* New rocket smoke

[edit] 0.7.0 (7/7/2007)

* lots of crap.
* New player model : Arachna
* New player model : Angelyss
* New player model : Ayumi
* New player model : Beret
* New player model : Liz
* New player model : Merman
* New player model : Penguin
* New player model : Skelebot
* New player model : Sergei
* New player model : Tony
* New voice and skins for Grism
* 26 new maps
* Quake's DM maps converted, from dm1 to dm7
* ce1m7's teleport bug fixed
* oa_bases3 had an overhaul, now more balanced too
* various weapon sounds are new
* new announcer voice
* dm4ish, dm6ish, and cbctf1 also had several changes
* new gibs
* new music
* uses ioquake3 revision 1107
* a lot of other stuff we forgot

[edit] 0.6.0 (12/2/2006)

* Botfiles code from dmn_clown!
* Binaries updated to ioquake3 revision 982
* Engine now uses "baseoa" as a base folder as well as its own local user settings folder
* Pk3 files are now split into components again
* New splash video.
* Ogg support enabled.
* New player model : Kyonshi! She's based on the Chinese jiang-shi (hopping corpse) mythology. Created by enki and leileilol. Voice provided by pixie.
* New player model : Major! Created by JKM Makowka, animated and exported by leileilol. Voice also provided by pixie.
* Ed's conversion of Quake's E1M7 converted over (GPL v2)
* Vondur's Kaos map converted over. (GPL v2)
* Tyrann's Aggressor map converted over. (GPL v2)
* C.Brutail's cbctf1 converted over. (GPL v2 also)
* Gargoyle is reskinned by enki
* Gargoyle's wings are finally fixed and added.
* New lightning gun skin from enki
* New plasma gun skin from enki
* New railgun skin from enki
* New gauntlet skin from slyus
* New machinegun skin from slyus
* New lightning gun effects
* Health items reworked; they all have spheres with LODs and shaders
* Decals are slightly more polished.
* A lot of sounds are polished.
* New flesh footsteps
* New win32 icon
* Removed oa_bubctf1. Apparently the OGSL isn't so "Free" after all :(
* More 2D icons
* Mega health model
* Machinegun repositioned
* Machinegun flash rotated (to be a bit like q3's)
* Other little things I might have forgotten

[edit] 0.5.1 (8/26/2006)

* Removed Fox_DF's sounds due to possible copyright issues
* "Mouth" weapon sounds take the old weapon sounds place
* LOD models added for: shotgun, gargoyle, grism(sarge)
* Alternate simple "sprite" muzzleflashes also included (low geometry detail mode)
* A couple new of benchmark demos added to demonstrate how well the new low detail meshes help game performance ;)
* Chaingun model added (for the 'missionpack' like project that may be done in the future)

[edit] 0.5.0 (8/20/2006)

* New map! oa_bubctf1, based on ButtahB's bubctf1 (The Vast and the Furious). CPMA players might recognize it ;)
* New (and still temporary) machinegun texture
* New menu buttons, thanks to MilesTeg.
* New explosion sound and texture
* Flares! Toggle with r_flares 0 or 1.
* Detail textures! Toggle with r_detailTextures 0 or 1.
* Now based on icculus.org/quake3 source code.
* New skin for gargoyle - "tech" by Morphed.
* Gargoyle skins improved (mostly in musculature detail but the detail overlay has been changed too)
* Removed "ALPHA 4" and id software credits in menu
* Fire textures and shader!
* New liquid textures
* New grenade explosion
* Railtrail/plasmatrail shader implemented (cg_oldRail 0 / cg_oldPlasma 0)
* Rocket sparks shader implemented (cg_oldRocket 0)
* A new skybox from Nexuiz
* A new skybox (space) by MilesTeg
* dm4ish and q3dm6ish should have less zfighting and better texture alignment, thanks to div0
* some other things i forgot

[edit] up to version 0.4
[edit] Alpha 0.4.1 (6/6/2006)

* DM6ISH added, map by SavageX (adapted from Nexuiz map sources)
* New sound effects for the rocket launcher and shotgun
* New rocket launcher, with a quick skin and also a weapon hand! (So it doesn't look so big)
* New Gargoyle mapobject
* New door and menu sounds (lifted from openquartz)
* Fixed several decal shaders being overrided
* Sun flare shader fixed
* Reorganized files into seperate pk3 components
* InfoZIP is now used to pack the pk3s (slightly smaller now)
* Due to balance issues, oa_bases3 (CTF) is left out of the arenas.txt (it is still there, but play at your own risk!)
* "Tiny" build for slower and disk space deprived machines
* Windows installer now defaults its path to Program Files

[edit] Alpha 4 (5/7/2006)

* New shotgun skin and uvs from BlackThief.
* New railgun by leileilol. Crap skin unfortunately
* New gauntlet by leileilol. no skin yet
* New gargoyle player model by leileilol, however wings are broken so they are not exported.
* New flag by leileilol (very simple and small though)
* New remodeled low poly plasma gun by leileilol
* Chaingun muzzleflash by leileilol (made ahead of time for the future Team edition)
* New explosion sprites (sampled from a public domain "explosion" found on wikimedia commons)
* New CTF ditties by leileilol (corny and quickly tracked)
* New ambient sounds
* New "Sarge" sounds
* New banner5.md3 (The title logo)
* Fixed in some missing menu graphics
* Changed menu backgrounds to non*animated dark ones
* New oa_rpg3dm2 DM map by RPG, retextured for OA. (some bugs still remain, such as bright water, lack of flares, etc)
* flare shaders (not enabled in oa yet, you can use ioq3 though)
* added silly intro logo video

[edit] Alpha 3 DM Test (2/25/2006)

* internet play fixed! Thanks mewse for compiling the binaries too
* added announcer voices by Mancubus (http://mikelightner.org)
* Removed terrarena
* Removed tux as it's a small cheating model. Don't worry tux fans, he will be remodeled at proper size again surely :)
* DM4ish added, along with .MAP
* Q3DM6ish added, along with .MAP (Quick conversions of Aardappel's q1 maps of the same name)
* GRiSM player model animated, exported and available! Replaces the sarge gargoyle (there is no default "sarge" model yet) Model by Chris Holden, skins by Morphed, and rig/anims by leileilol.
* VMs seperated from content
* New machinegun, similar to the original (as it spins). UVW'd, but not skinned, so for now it is chromed.
* new temporary grenade launcher, with grenade model
* New machinegun and shotgun muzzleflashes
* crosshairs
* Some new textures from mewse
* fixed levelshot screen
* added levelshots :D
* a bunch of sounds are added from Nexuiz 1.5. props to alientrap
* vms are now recompiled from the gpl source.
* ui.qvm : alot of credits changes, cdkey screen has a notice, etc
* new plasma impact, pretty
* new railgun impact, just as pretty
* rocket and grenade explosions are tweaked to expand now. much better
* new bullet/shell impact, looks much better than the "firefly" sparks from before.
* new teleport effect
* plenty of new sounds now
* new armor
* lightning effect now works!
* basic gib