Alien Arena 2009
Details
| Homepage | red.planetarena.org |
| Version | 7.33 |
| Engine | CRX engine (id Tech 2) |
| Licence | GNU General Public License |
| Developer(s) | COR Entertainment |
| Size | 300MB |
| Genre | First-person shooter |
| Mode | Multiplayer, Singleplayer |
| Platform(s) | Windows, Linux |
| Published | Sat Jun 20, 2009 5:11 pm |
| Updated | Tue Dec 29, 2009 12:19 am |
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Game Details
If you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena 2009 has in store for you!
a freeware online deathmatch game that was first introduced to the public in October, 2004. Since that initial release, nearly every aspect of the game has been revamped, in fact, much of the content and code from the November 2005 release of Alien Arena 2006 has been redone as well. It's like an entirely new game, and it may shock people just how much it has improved in less than a year's time. With 35 levels, five modes of play, loads of mutators, built-in bots, 11 player characters, 8 weapons(with alt-fire modes), the game has an endless supply of replayability. With so many new features, AA2K7 is nearly an entirely new game when held in comparison to it's predecessor. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it.
-red.planetarena.org
It's been over six long months of dedicated, at times daunting, and ultimately triumphant work...and COR Entertainment at last announces the release of Alien Arena 2009!
You've seen the screenshots, the videos, now it is time to face the alien invasion head on, armed to the hilt with disruptors, beamguns, and vaporizors. The amount of improvements to the game engine are staggering. The game comes alive with the full implementation of GLSL per-pixel lighting on all surfaces, OpenAL audio system, and new gameplay features. Optimization was as always, another aspect that we've addressed. No longer does one have to be leary of cranking the settings up, the game plays remarkably faster with the switch to GLSL for per-pixel operations. Alien Arena has transformed into a lean, clean, fragging machine, with stunning visual effects that are usually reserved for commercial titles. This isn't your daddy's Alien Arena - it's not even last year's model, with a host of new and improved maps, sounds and music.
Some of the new features in this release:
* GLSL per-pixel lighting on all surfaces.
* OpenAL 1.1
* Ogg-Vorbis support.
* GLSL post process framebuffer effects.
* New scoreboards.
* New HUD.
* Stereo music files.
* Seven new maps and two new player characters.
* Light volumes.
* Voice taunt system.
* Doppler sound effects.
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